Home Gaming Fight Alongside Your Old Console in “Rad Rodgers”

Fight Alongside Your Old Console in “Rad Rodgers”

written by Jason Marcano October 6, 2016

Yes, Rad Rodgers is a Kickstarter project. But please, give this game the benefit of the doubt here. For one, it’s being made by Interceptor Entertainment and has the support of Apogee/3D Realms, creators of games like Duke Nukem and Commander Keen. Apogee/3D Realms was founded by Scott Miller in 1987. He’s a passionate man who cut his teeth on text-based adventure games.


The Team Behind Rad Rodgers

The crew behind the game is full of talent and passion, and they are aiming to make Rad Rodgers an instant classic.

First we have game designer Jacob Østergaard out of Denmark. Jacob has worked on level design at 3D Realms and has helped design some popular mobile games.

Chris Politt is the art director, and has an impressive portfolio of work.

Frederik Schreiber is the game’s director. He’s a part owner of 3D Realms, he conceived Duke Nukem Reloaded and worked on a game called Rise of the Triad. Rise of the Triad is available on Steam and received several “Best of” rewards.

Finally, there’s Edwald Wip. Wip is the lead animator who’s character designs are colorful and unique. For Rad Rodgers, Edwald’s inspiration is Disney/Pixar films. He says the character’s in those films are “squashy” and “stretchy,” and feel alive. A trait he wants to come through in this game.


I think it’s safe to say that this game is in good hands.

What is Rad Rodgers

The Kickstarter describes the game as:

Rad Rodgers is an action-packed 4th-wall busting 3D side-scroller inspired by the precision platformers of the 90’s, powered by today’s Unreal Engine 4.

It has the look and feel of an “E for Everyone” game but, like Conker’s Bad Fur Day, looks can be deceiving. Rad Rodgers is full of humor and gore. Interceptor Entertainment claims it’s all SFW, but the game is still going to be rated “M for Mature.” A fact that is a apparent in the following trailer.

Set in the 80s Rad Rodgers tells the tale of a young boy named Rad who loves to play video games. One day he stays up far later than intended— we’ve all been there— and passes out in front of his television. Rad is awoken by some noises and flashing lights and he and his game console, he’s named it Dusty, are sucked into Video Game Land.

In this new world Dusty is sentient and acts as Rad’s wise cracking companion. The sassy console will be voiced by Jon St John who has done voice work since 1975. His most notable roll is Duke from Duke Nukem.


In the first episode of this planned episodic game, Rad and Dusty will have to traverse the perilous Jungle World. Made up of 7 “massive” levels, the duo will be on a mission to save the Elder Tree. The Elder Tree is an ornery, pipe smoking hag. The wooden pipe she smokes out of is made of her ex-husband, and she has no problem telling the two heroes where they can stick it.


Rad Rodgers is full of references to classic games. At one point, when Rad messes something up, Dusty laments that he should have gone with the Italian guy with the mustache. The quips as you bounce around the level collect gems are just as referential, “No mushrooms needed.”

Rad and Dusty are stuck in a video game and know it, how and why is the mystery. But their knowledge of games goes a long way in helping them survive. Dusty has access to a place called the Pixelverse. The Pixelverse is the back end of the game, the code. Dusty can travel here and find bugs or useful items and bring them back to the game world for Rad to use.


It wouldn’t be a platformer without things to jump off of and on to, and Rad Rodgers doesn’t disappoint in that regard.


Rad Rodgers on Kickstarter

The game exceeded its $50,000 goal by over $30,000 thanks to almost 4,000 supporters. That amount allows Interceptor Entertainment to release the game on PC and PS4 and add in some bonus levels, new overworld minigames, more weapons, and develop a mobile companion game.

Rad Rodgers is also one of the few games I’ve funded. When I saw the video and looked at the amazing concept art I was hooked. I need this game in my life and it’s excellent news indeed to know that it was funded and is coming out.

Next week they will start giving out some rewards and the beta codes and I’ll be able to give you some hands-on impressions. Until then geeks, check out the concept art below and stick with DHTG for more on this and other news.

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