Home Gaming Lasting First Impression: ‘Pillars Of Eternity II: Deadfire’

Lasting First Impression: ‘Pillars Of Eternity II: Deadfire’

written by Tyler May 17, 2018
Pillars Of Eternity II: Deadfire, showing a town

Sometimes they’re good, sometimes they’re not. Nevertheless, a first impression from a game has a lasting impression. ‘Lasting First Impression’ is a series dedicated to blind playing of a game at its release, and giving a review on its first impression and its impact on the potential lasting appeal of the title. This time, we’re gonna focus on Pillars Of Eternity II: Deadfire.

Honestly, I played Pillars Of Eternity I and while it was fun, it just didn’t captivate me the way the Divinity: Original Sin series did. I felt some of the systems were contrived, and the tedium of resting/camps and the associated mechanics just bogged down the pace. Pillars Of Eternity II: Deadfire, on the other hand, improved on its first iteration in every fashion.

Pillars Of Eternity II: Deadfire, showing a big temple building

PoE II is grounded in so much player choice it’s bonkers. Right down to the UI and how the game’s combat plays. Do you want the game to automatically pause when a player is hit, low health, near a trap? Do you want the combat to play out like a Diablo/ARPG clone or do you prefer to use the classic pause/action system? No problem. Even when doing a quest, for example: I was tasked with heading over to a gang leader who was looting a flooded area of town, and deal with it. When I got to the aforementioned baddie, my choices were to pay him off, talk him down, attack him outright, threaten him and more. Developer Obsidian Entertainment took the notion of ‘player choice’ and injected it everywhere, and all for the better.

Pillars Of Eternity II: Deadfire showing naval combat

One of the big systems that PoE II added was akin to Assassin’s Creed IV: Black Flag; Ships and seafaring. While it is rooted in sailing, shanties and ship combat, the added mechanics of maintaining your crew and keeping them happy so they don’t start a mutiny just added to the already stellar gameplay. PoE II is riddled with player choice, and the new ship systems are no different. Do you keep the rum and expensive fruit to keep your crew satisfied? Or do you cheap out, and provide just basic water and biscuits, risking them lashing back at you? With these issues aside, your crew will still drain your food and water resources, so there’s more to manage than just attitudes.

I’m still just peeling back the first layer of this complex and gorgeous CRPG, but I truly can’t wait to dive into more of its world, its characters with amazing voice talent and its meaningful upgrades when leveling up.

What about you, geeks? Have you tried Pillars Of Eternity II: Deadfire yet? Let us know in the comments!

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