Stephen Kirk, CEO of Nightdive Studios, has released a statement about the current status of its long-awaited System Shock reboot. Apparently shifting engines and changing direction has all but shifted the focus far from what they originally set out to do. Classic scope creeps, yes, but they have insisted that the project is paused, NOT canceled. Kirk went on to explain:
“As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.”
This may be speculation, but I wonder if whatever publisher they went with wanted to take it in a… AAA direction. That is, whatever publisher they spoke with after the Kickstarter eventually wanted to implement some sort of monetization practices. If that’s the case, then Kirk certainly made the right decision. Fans of the original System Shock, from a time when loot boxes were non-existent, would be one of the most outspoken against those pesky things, one would think. Eventually, Kirk concluded:
Ultimately the responsibility for the decisions rests with me. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.
While he’s quite apologetic, I myself played the demo that was released on Steam (unfortunately not available anymore) and am very much looking forward to them continuing the development.
What say you, geeks, have you tried the demo? Are you looking forward to a reboot of a pioneering game? Let us know in the comments!