Posts Tagged ‘ea’
Electronic Arts ditches Online Pass finally.
Last Updated on Thursday, 16 May 2013 03:50 Written by LoganDX Thursday, 16 May 2013 03:50
At long last Electronic Arts has seen the light, they have listened to the scathing fans, they have reached some form of common sense in their corporate minds. The Online Pass a.k.a. Project Ten Dollar is finally being scrapped, no seriously, it’s over. The witch is dead. She can’t get you nor your little dog now.
After 3 ridiculous years of budget minded shoppers getting the shaft on buying used games, EA will no longer shove those stupid little codes inside each new copy of their blockbuster titles. Originally envisioned as ”an effort to package a full menu of online content and services,” otherwise none as “OP Jack the Consumer” the program morphed into a way to cut used games out of the system. Instead “many players didn’t respond to the format.” And rightly so. Some people can’t drop $60 bucks down for every title and either have to wait for a sale (in which a significant time passes and often rendered the Online Pass invalid) or buy used.
“We’ve listened to the feedback and decided to do away with it moving forward.” Say what? You guys listened? I guess being named “The Worst Company in America” will do that to you, just maybe. Although let’s be real here, there are far worse companies here than Electronic Arts. Of course now we have to sit back and wonder how they’re going to gouge us. $70 games? $30 map packs? It boggles the mind!
So what you geeks think? About time or too little too late?
Tags: ea, Electronic Arts, Online Pass, Project 10 Dollar, Worst Company in America | Posted under Geek Games, PS3, Xbox 360 | No Comments
EA made Dead Space 3 mining glitch intentional.
Last Updated on Monday, 11 February 2013 05:23 Written by LoganDX Monday, 11 February 2013 05:23
One complaint about Dead Space 3 has been the requirement of accumulation of spare gear to craft items and weapons. Sure you could always buy the stuff via micro transactions but who wants to do that? Thankfully thorough gamers found a “glitch” where in they walk into certain rooms, pick up goodies, back out and re-enter. This glitch allowed patient players to get stocked up on the random items they need without the frustrating scouring of nooks and crannys. It turns out that the “glitch” was in fact an intentional feature for Dead Space 3.
“The resource-earning mechanic in Dead Space 3 is not a glitch. We have no plans to issue a patch to change this aspect of the game. We encourage players to explore the game and discover the areas where resources respawn for free. We’ve deliberately designed Dead Space 3 to allow players to harvest resources by playing through the game. For those that wish to accumulate upgrades instantly, we have enabled an optional system for them to buy the resources at a minimal cost ($1-$3).” - EA’s Jino Talens
EA has done something a bit unexpected by allowing players to avoid spending real world cash on quick fixes. Publishers love taking small amounts of cash for impatient gamers. Glad to see that $59.99 game can stay that way for now.
Tags: Dead Space, Dead Space 3, ea, Electronic Arts, Gamer, games, Glitch, Virtual good | Posted under Geek Games, PS3, Xbox 360 | 1 Comment
Engineers, necromorphs and insanity, oh my! Is EA doing Dead Space 3?
Last Updated on Tuesday, 8 May 2012 12:40 Written by LoganDX Tuesday, 8 May 2012 01:00
Could EA be working on Dead Space 3? If we’re to read much into their recent earnings report, yes they are. Briefly mentioned among a round of back patting and investor assurance was a look to the future and Dead Space was there. No concrete word if it is Dead Space 3 but it was wedged between the next Medal of Honor and Need for Speed so it’s highly probable.
The Dead Space franchise has given the reigning survival horror champ, Resident Evil, something to sweat over. The two console titles have caused players more scares, chills and restless nights than many were prepared for. The feelings of dread and “what’s around the corner?” never left the minds of gamers fighting the hordes of Necromorphs as engineer Isaac Clarke in the vast vacuum of space. Toss in the creepy Scientology like Church of Unitology (cult), low ammo and kick ass weapons and it’s easy to see why it spawned a sequel – possibly another one.
I’m ready to strap into Isaac’s upgradeable suit, what about you geeks? Hit those comments and sound off! Keep it dialed to DHTG and we’ll let you know as soon as we find out if it’s a reality.
Read more: Engineers, necromorphs and insanity, oh my! Is EA doing Dead Space 3?
Tags: Dead Space, Dead Space 3, ea, Electronic Arts, games, Isaac Clarke, Need for Speed, Resident Evil, Survival Horror | Posted under Geek Games | 1 Comment
BioWare failed fans with Mass Effect 3.
Last Updated on Monday, 19 March 2012 02:50 Written by LoganDX Monday, 19 March 2012 01:00
Yes I’m saying it, my opinion is BioWare failed the fans. Mass Effect 3 was to be penultimate chapter in the sci-fi saga, an ending for the record books, an epic reward for the epic time put into the trilogy. Did we get it? No, no, no! We instead got angry fans, vague endings, calls for boycotts, even someone involving the Federal Trade Commission! Mass sales yet mass rejection.
As a hardcore fan I have played the first two extensively, trying to craft my perfect Shepard and my perfect galaxy. I’ve analyzed every decision I made, every conversation I had. To say I had a lot vested emotionally in the series is quite the understatement. So where did it all go wrong? We can start with the hype. We all fell for it, we helped generate it. We ended up being victims of our own designs and if that was the major complaint, I would walk away and play Mass Effect 2 again. It’s just the precursor to more heartbreak, more sadness and infinite more rage.
Follow my breakdown after the break….
Tags: Bioware, ea, fail, Galaxy at War, kinect, Mass Effect, Mass Effect 3, Mass Letdown, Online Pass, poor ending, Shepard, xbox | Posted under Geek Games, PC, PS3, Xbox 360 | No Comments
Listen to The GeekCast
Error: Twitter did not respond. Please wait a few minutes and refresh this page.










